

Mouse seems broken on 0.61, havent tested with previous versions. The workaround is to delete the configuration file and re-enter options each time the game is started.
#Scorched 3d sourceforge full
When the unit is polished, shiny and unharmed, its regular texture will be shown at full opacity and the damage texture at zero opacity. Esentially it is a regular texture that fades in when the unit takes hull damage. The mouse sensitivity ends up being set to an insanely high value, causing it to instantly jump to corners when moved the slightest amount. The sole purpose of damage maps are, as their name so aptly suggests, to add a scorched and damaged look to your model. The mouse seems to work fine as long as the game doesn't load any settings from a configuration file. Otherwise, the game runs perfectly in Synchronous and Sequential modes.(I could never actually manage Simultanious Mode for the life of me, so.) At 3,000 Cycles, this takes QUITE A WHILE to display.) Also, adjusting tank angles and powers takes a while if you use the arrow keys, but using the mouse instead makes things go a little quicker. Namely, the bigger the explosion is, the longer it takes to appear.(In other words, try and avoid using Big Nukes with the Bomb Icon turned to Large. However, there's some slowdown issues with explosions. Runs Slowly When Explosions Are On-Screen ( 02:53) I had a couple of DIVIDE ERRORs when just hitting a tank as well, but this was rare. However, three or four rounds into a game, it is almost a surety, and when I reload a saved game from the round before the crash, it will crash every time finishing the following round (in other words, the saved game loads fine, you play the next round, and it crashes when the round results are about to be displayed). This occurs mostly when finishing a level and going to the next, but it doesn't always happen. It runs beautifully for the most part, but I get pretty frequent game crashes to the command line with DIVIDE ERRORs. What about "abnormal program termination"? To get rid of the issue, F1 as soon as You load the game and reassign the teams. The problem itself seems to happen because the game doesn't load some info, such as team numbers, correctly. I seem to have found a way of getting rid of the "DIVIDE ERROR" problems while loading games. I don't get that problem with either the lazy boy or heat guidance. or it sets the power to max, wherein I just simply overshoot. When I point at a target, it either sets my angle and power to 0, wherein I kill myself. I have been trying to get the ballistic guidance systems to work. Having problem with ballistic guidance ( 22:30)
